I tried to use only one camera view in the run (the second one), to avoid the disturbing zoom effect, but sometimes I had to change view. I tried that, but you know.I wasn't that lucky. with these, i could skip the killing part in segment 20. That would require the following: a similar enemy spawn in the dungeon, much more mobs near the matriarch, enough item drops to sell, two random runes, and get the exp from the meduse guard (to gain a level). The biggest improvement could be in the 19th segment. I'm sorry that I used the minimap that often, but I usually play like this. I think I lost about 8-10 seconds because of that. My biggest mistake was that I put the skills and items in their slots by hand, and not with right-click. The build is mostly a fighter one in skills, with poison ring as the main damage source, but I also used blazing disc, which was originally needed for the medusa guard, but DeMordrey and Shaddar are faster with that, too.Ībout constant mistakes and improvements: Maybe the flying form's defense bonus is glitched, but enemies, with more than twice the levels I had, could barely hit me. On top of that, I noticed that the daemon can survive easier than other characters. The flying ability allows so many shortcuts that nothing else in this game. I played a daemon in the run, because she's the fastest and strongest character at low levels. This is a very enertaining one, just it is difficult to do things fast in it. After an expansion pack and some patches, the game is still full of weird glitches and bugs (you can see a few of them in this run). Sacred also has a delay in the mouse controls, which makes very hard to pick up the item you want precisely and fast. The maps are drawn very bad, you can get stuck on almost everything, and the character really doesn't want to run around the obstacles. However, this run is far from perfect, since it's affected heavily by randomness, just like Diablo II.Īlthough this game seems a generic hack'n'slash, it can't be played that fast and smooth as Diablo. This autumn, I re-planned the route, and with much more segments, luck manipulation, new tricks and strategies, I could cut down more than half an hour of the time (it was 2:15 last year). I started to plan this run in 2007, but then I didn't even played the game for a year. You gave me a lot of happy moments, in form of great speedruns, plus you helped me to make my own run, and submit it. First of all, I would like to say thanks to SDA, its whole staff and every member of the speedrunner community, too.
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February 2023
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